Akiko Nakayama & Eiichi Sawado (JP)
Akiko Nakayama & Eiichi Sawado (JP)
Inspired by Refik Anadol’s 2018 to present collaboration with NASA JPL and his long-term research into the photographic history of space exploration, Machine Hallucination – Space, ISS, Hubble is a Data Sculpture that utilizes over 2 million space and earth images. Using machine learning algorithms trained on publicly available photographs of space taken by satellites and spacecraft, Anadol creates a visual speculation of humanity’s historical attempts to explore its depths and unveils intricate connections between obscurity and openness. A sensory experience that simulates continuous movement and interaction, Machine Hallucination – Space, ISS, Hubble showcases a masterful utilization of cutting-edge artificial intelligence technologies and scientific tools of data analysis. The fluidity of the visual patterns not only performs a digital simulation of space-related data, but also represents the many interlocking layers of space, humanity, science, and technology.
Refik Anadol (b. 1985, Istanbul, Turkey) is a media artist, director and pioneer in the aesthetics of data and machine intelligence. His body of work locates creativity at the intersection of humans and machines. In taking the data that flows around us as the primary material and the neural network of a computerized mind as a collaborator, Anadol paints with a thinking brush, offering us radical visualizations of our digitized memories and expanding the possibilities of architecture, narrative, and the body in motion. Anadol’s site-specific AI data sculptures, live audio/visual performances, and immersive installations take many forms, while encouraging us to rethink our engagement with the physical world, its temporal and spatial dimensions, and the creative potential of machines.
Using a geometric approach to embed the body structure and motion of dancers into space, Rhizomatiks and Elevenplay have proposed various forms of work. Their works, which question human perception and physical sensation by expanding physical expression, have been presented in a variety of domains regardless of genre: from media art festivals such as Sonar Music Festival (Barcelona), Ars Electronica (Linz), Gray Area (San Francisco), MUTEK (Montreal), to contemporary dance choreography centers such as tanzhaus (Düsseldorf), New York Live Arts (New York), and Théâtre de Liège (Liège). In this new artwork, they will challenge exploring new forms of expression through the fusion of light and dance created by computation. Here, they offer a new experience of physical expression in the overwhelming space created by the large-scale video equipment.
ELEVENPLAY, led by MIKIKO, is a company that portrays only female dancers. It has a variety of platforms for expression, including stage, video, and still life. It has collaborated with Rhizomatiks Research and been invited to Sónar Festival, Festival Internacional Cervantino, MUTEK Mexico MUTEK Montréal, and Gray Area Festival. Currently, it is expanding its activities overseas.
Rhizomatiks is a division that explores new possibilities of technology and expression. It focuses on projects with a strong R&D component, such as media art and data art, and presents never-before-seen objects and things to the world. It is responsible for every step of the project, from hardware and software development to operations. It also researches the relationship between people and technology, and collaborates with various artists.
Scenes recorded at different live performances, just when bubbles transformed into something beyond their essence, are overlapped to build this piece. Here, bubbles are the central piece and become more than mere bubbles. In that spirit, the work's soundtrack is not music but rather a series of individual sounds to capture the moment and scene as a symbol.
On one hand, the environment, roles, and values change based on the surrounding society. On the other, bubbles pursue their spherical shape while water continues to flow around them like water. This piece was created while observing the moment when bubbles freely evolved within their fluctuations in shap, hence; “The Morphology of Freely Rising Deformable Bubbles”..
Akiko Nakayama is a painter who depicts the beauty of conveying energy metamorphosis through several media such as installation, photos, and performances. Combining the energy of movement and the vibrance of colors, she brings pictures to life. With a method called "Alive Painting", she depicts the resonance between shapes and textures by using different liquids, each with a unique characteristic. She has been energetically engaged in recent years, performing “Alive Painting” solo and in collaborations around the world, including TEDxHaneda (Tokyo), ARS ELECTRONICA (Linz), Biennale Nemo (Paris), LAB30 Festival (Augsburg), and MUTEK (Montreal).
Eiichi Sawado is a musician and music theorist. He holds a M.A. in Humanities and his field of Study is in contemporary music and experimental music in the second half of the 20th century (mainly Morton Feldman and Cornelius Cardew). He has participated in various recording sessions and concerts as a pianist with musicians such as Jaques Morelenbaum, Goro Ito, Keita Ogawa (Snarky Puppy) among others. He also moderated conferences at MUTEK.JP, speaking with Carsten Nicolai, James Holden and Ben Frost.
FLOW is an immersive interactive installation that premiered in the deep space 8k media display at ARS electronica. Inspired by the natural phenomenon of the tides, the multimedia environment offers a sensory experience of poetic, playful, and aesthetic principles of the rise and fall of sea levels. It invites visitors to plunge into the fascinating world of science through interactive immersion. The multimedia space aims to create an intelligent data environment where various forms of information can be expressed in a dynamic representation and enhance the perception of the physical space.
ART DIRECTION: Maotik
GENERATIVE DESIGN: Maotik
DATA ARTIST: Mickael Skirpan
SOUND ARTISTS: Lucas Paris, Cesar Urbina
INFORMATION DESIGN: Alessandro Zanchetta
PICTURES: Alex Guevara
Mathieu Le Sourd, a.k.a. Maotik, is a digital artist that focuses on immersive experiences, interactive installations, and audiovisual performances. Since 2011, his works have been exhibited in various festivals and institutions worldwide, such as MUTEK, ARS Electronica in Linz, Miraikan - The National Museum of Emerging Science and Innovation in Tokyo, and Bucheon Art Bunker B39 in Seoul. Known for his dome immersive performances, he designs his audiovisual tools, generating real-time visual content from algorithms and creating 3D worlds to transform perceptions of space. Besides his solo career, he often collaborates in other disciplines such as music, dance, theater, architecture, and science to continue researching the relationship between the arts and technology.
He was part of the team that created the visual set design for Nine Inch Nails' latest world tour and has collaborated with renowned brands such as Hermes or Chanel. In 2020, he participated in the art residency organized between Sonar+D and Factory Berlin while teaching about interactive design, generative design, and augmented and virtual reality environments at the CODE university.
This is the first piece of an exhibit that will be shown at “Immersive Museum”, an initiative that will allow you to dive in and explore the world of paintings. IMPRESSIONISM was made for ETERNAL Art Space, and consists of thematic scenes based on the Water Lilies by Monet. Since he only sought to depict light throughout his lifetime, this compilation also strives to capture it. Now, using the technology of the 2020s, Monet’s dream of self immersion in the world of painting with light comes to life. With time, scale and context, this restructure of visual expression broadens the world of art.
It is a new experimental art exhibition that takes famous artworks from all over the world and transforms them into creative digital content. Immersive images are presented on every wall and floor at a spacious venue surrounding you with a groundbreaking audio environment.
It is an alternative offer to a more traditional way of digesting art in museums. It will open its doors soon at Nihonbashi Mitsui Hall in Tokyo later this year.
Inspired by the writings of Donna J. Haraway, Ursula K. Le Guin, and Greg Egan, the work plunges us into a speculative future where samples of extinct plant species are preserved and displayed in a virtual archive room. Through edits and visual strategies, this space sporadically transforms under the interference effect caused by the memory emanating from the plants. It then reveals traces of a past that continues to haunt the place. FLORALIA is a simulation of ecosystems born from the fusion of technology and organic matter where past and future coexist in a perpetual tension of the present.
Images and soundtrack composition: Sabrina Ratté
Sound design and mix by: Andrea-Jane Cornell
Sabrina Ratté is a Canadian artist living between Montreal and Marseille. Her practice includes video, animation, installations, sculptures, audio-visual performances, prints and virtual reality. Mixing analog technologies, photography and 3D animation, she investigates the influence of digital and physical spaces, and the interplay between these surroundings and subjectivity. She was shortlisted for the Sobey Art Award (CAN) in 2019 and 2020 and she is represented by Charlot Gallery in Paris and Ellephant Gallery in Montreal. Her work has been presented internationally by various institutions, including Laforet Museum (Tokyo), Centre Pompidou (Paris), Musée National des Beaux-arts du Québec (Quebec City), Thoma Foundation (Santa Fe), PHI Center (Montreal), Whitney Museum of Art (New York), Chronus Art Center, (Shanghai), Museum of the Moving Image (New York).
A Zen inspired artwork composed of a minimalistic landscape of dots and a soundscape of undulations. It comes to life through photogrammetry, which brings the three-dimensional data, and the cooperation of Toryo Ito, vice-priest of Ryosokuin, Kennin-ji Tacchu temple in Kyoto. The generated images, like leaves slowly swaying with the wind, embody the mutual relationship between the virtual landscape and the real surrounding environment. The soundscape aligns waveforms with different frequencies on the left and right, creating a “swell” with the height and overtone components. This increases the perception of “new and subtle sounds” heard from the gaps and overlap of the sound. Through the philosophy of Zen and what is visible and audible through silence, “Stillness” digitally reveals the immersive experience into one’s inner being.
Concept / Visual Creation: Shuhei Matsuyama (THINK AND SENSE)
Point Cloud System Design:Takamitsu Masumi (THINK AND SENSE)
Sound Design: Intercity-Express (Tetsuji Ohno)
Point Cloud Engineering: Naoya Takebe (THINK AND SENSE)
THINK AND SENSE is a technological creative firm from T&S Ltd., a company that constructs a framework utilizing combinations of approaches and develops solutions using technology as the basis in a diversifying society for social implementation. It is composed of members that have various skills, including engineers, designers, artists, dancers, and musicians, utilizing technology to create a new experience that no one has ever seen or experienced before. The goal is to direct interest in the possibilities of the future from new invented experiences, and by finding the seeds of these possibilities, uncover how the perceptions should be in the upcoming generation.
Intercity-Express is an audiovisual project by Tokyo-based artist Tetsuji Ohno. Ohno started working as a DJ from the mid-'90s and advanced towards producing his own works by the turn of the millennium. Besides his audiovisual performances, he works as a music composer and producer for commercials and advertising. He incorporated many different styles and genres throughout his journey as a musician, ranging from house to techno to noise and electronica.
Intercity-Express's very own sound is a synesthesia of all these different influences.
Dimensional Sampling (Series) is a digital contemporary art project started by Cao Yuxi Studio in 2019. The project's core concept is based on the digital totem of the era totem represented by the QR code image style, and further reexamines the digital age of the new era. This AudioVisual version installation is a collaborative project created with Hong Kong-based sound artist Lawrence Lau.
The sound part combines abstract sound effects from both the digital world and real life. This combination and application have produced specific and figurative meanings. This phenomenon in life has become the starting point of this project’s music production. The familiar sounds in some mobile phones or computers that have been reorganized and processed create a three-dimensional sound space by processing music language and sound orientation.
Cao Yuxi (James) is an artist and coder based in New York City who defines himself as an idealist trying to redeem his pledge under the social pragmatism pressure. He designs, collaborates, and consults on projects across the spectrum of sound-visualization, programming, and computing. His innovative approach to creating art and incorporating technology has enabled him to generate and shape numerous design projects, including space design, new media art installation, and public art in China, Europe, and the USA.
Lau Hiu Kong (Lawrence) is an artist based in Hong Kong. He received his BMus in Composition and Electronic Music and MFA in Creative Media at the Hong Kong Academy for Performing Arts and The Hong Kong City University. Lawrence enjoys researching different art disciplines. Apart from his music, ranging from numerous chamber ensembles, orchestra, Chinese instruments, live electronics, and live audiovisual works, he also delivers his creativity in theater, gallery, and other possible spaces as a musician, performer, sound designer.